The game layer of the E2 universe
E2 is a whole world, and the world runs on games. Levels to climb, pots to chase, bounties to win, names to claim, streaks to protect. This is the master board: every land, every game, every sub-game, and every idea in the vault.

The whole universe in one picture: the snake, the jeepney, the library, the coins, and the cup.
Zone one · The Discord
Everything in E2 is played live, in the Discord, in front of about 470 people and counting. No crowd, no game: the audience is not watching the game, the audience is the game. Every tap, tip, and level up lands in public, and public is what makes it matter.

The Arena on a good night. The laurel watches everything, and everything is played under it.
Zone two · AiPro
Every member who posts a full intro and a real photo earns a profile page on AiPro, numbered in the order it was earned, forever. It works exactly like a character sheet in a role playing game: your face, your work, your links, your number. Earn it once and it levels up with everything you ship after.

One card to rule your whole presence in the world. Profile number 114 and counting.
Zone three · Starvard
Starvard is a free university with a real library, and it is built like a skill tree: every course is a branch, every finished lesson is a node of light, and the fruit is a skill you keep for life. Discord Bots 101, How to Study, Simple AI Filmmaking, and a library that never stops growing. Slow XP, permanent stats.

The tree grows in the library. Climb it one branch at a time, the view keeps getting better.
Zone four · Jeepney.host
Jeepney.host gives every creative a free home on the web, and it starts at the board: claim your name, pin your tag, take your seat. First come, first served, and the good names go early. A claimed name is territory, and territory gets defended, visited, and built on.

The board fills one tag at a time. Dave and Harsh hold seats 001 and 002. Eight seats left in the first row.
Zone five · PinoyHack
PinoyHack is our tournament hall: a ₱15,000 prize pool across four tracks, games, videos, websites, and music, with four winners taking ₱3,000 each. A deadline plus a pot plus a crowd is the oldest competition recipe there is, and it has never stopped working.

Finals night energy, four times a year. The trophy is heavy and the bragging rights are heavier.
Zone six · Tippy
Every peso in every game moves through Tippy: tips, rain, airdrops, pots, bounties, and prizes. The amounts are small and the ledger is real, public, and auditable down to the lamport. That is the whole trick. Points are pretend. Pesos are a score everybody believes.

The vault, as imagined by everyone who has ever watched it rain. The real books live at tippy.lol/dashboard.
The flagship game
One member funds a pot and Tippy looses the snake. Every tap pays the tapper a bite and passes the snake on, the pixel snake grows one segment per rider, and thirty quiet minutes kills it where it stands. One ride each, so a full run needs twelve different humans. It is the drive-thru coffee chain, weaponized into a game.
🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🐍
| Tap | Bite | Paid out so far | Refund if it dies here |
|---|---|---|---|
| 1 | ₱3.45 | ₱3.45 | ₱96.55 |
| 2 | ₱3.97 | ₱7.42 | ₱92.58 |
| 3 | ₱4.56 | ₱11.98 | ₱88.02 |
| 4 | ₱5.24 | ₱17.22 | ₱82.78 |
| 5 | ₱6.03 | ₱23.25 | ₱76.75 |
| 6 | ₱6.94 | ₱30.19 | ₱69.81 |
| 7 | ₱7.97 | ₱38.16 | ₱61.84 |
| 8 | ₱9.17 | ₱47.33 | ₱52.67 |
| 9 | ₱10.55 | ₱57.88 | ₱42.12 |
| 10 | ₱12.13 | ₱70.01 | ₱29.99 |
| 11 | ₱13.95 | ₱83.96 | ₱16.04 |
| 12 | ₱16.04 | ₱100.00 | ₱0.00 |
The new ladder, designed October 24, 2026 and next to build: the first bite is the pot divided by 29, every bite grows 15 percent, twelve bites eat a ₱100 pot exactly, and the clock tightens to 10 minutes. Early taps are small but safe. Late taps are the money, and they only exist if the chain survives.
Equal bites, 30 minute clock, one ride each. The original, running in the Arena today.
The ladder above: bites that grow 15 percent per tap on a 10 minute clock. Richer at the end, deadlier all the way through.
Every rider shaves 30 seconds off the next holder's clock, down to about 4 minutes at the tail.
Why it works: pressure rises at the same rate as the prize. By the last tap, the room is shouting.
One secret tap in every chain pays double. Nobody knows which until it lands.
Why it works: any tap could be golden, so even the ₱3.45 opener feels like a lottery ticket.
Two channels loose snakes at the same moment and race to twelve riders.
Why it works: teams. People defend their home channel like it owes them money.
A snake that dies one tap short earns its funder a one tap head start on the rematch.
Why it works: unfinished business is the strongest hook there is. So close is a story nobody drops.
The arcade floor
Snake is the flagship, not the fleet. These are the smaller games that run inside the big one, some live today, some drawn up and waiting for their moment. Every one of them pays out in the same currencies: pesos, status, and your name in lights.
One member calls the rain and Tippy drops pesos on up to ten random people in the channel.
How to play: be in the room when it rains. Presence is the whole strategy.
A pot hangs over the channel on a claim button. First click takes it, everyone else watches it happen.
How to play: fastest finger wins. The scramble is the show.
A priced quest goes up: a song, a site, a fix. First great delivery takes the pot. The ₱250 Kuya Marco song bounty is hunt number one.
How to play: claim it in the channel, ship it in public, get paid by Tippy.
The 250 peso song competition: write the anthem, post it in the Arena, and let the room judge.
How to play: one song, one post, most love wins. Pride does most of the paying.
Your first website, your first film, your first Discord, your first game. Quest lines with a guide, a room, and a finish worth posting.
How to play: pick a channel, announce your start, ship the thing, take the applause.
Before a snake launches, the room stakes tiny predictions: does it reach twelve, and who holds it when it dies?
How to play: call it in the thread before tap three. Right calls pay from the pit.
Sam hosts ten questions about the world itself: the cast, the lands, the lore. Fastest right answer takes the round.
How to play: know your world. The lore IS the study guide.
Every finished first film screens in the Arena for one night. Reactions are ballots, and the winner gets a Tippy rain in their honor.
How to play: finish a film, screen it, campaign kindly.
Every new member's full intro spins the wheel: a tip, a shoutout, a bounty fast pass, or a seat upgrade on the jeepney.
How to play: write the intro, spin the wheel, start lucky.
Two members, one shared streak: show up and ship something small every day, together. If one misses, both flames go out.
How to play: pick a partner you trust with your flame. Choose carefully.
One monthly challenge with a giant shared health bar: 50 intros, 20 websites, 10 films. The bar only moves when the room ships.
How to play: everything you make is damage. Nobody beats this boss alone.
The Studio Arcade already holds 28 playable games. A standing league turns every high score table into a season.
How to play: pick your cabinet, chase the table, defend your initials.
Progression
Two ranks are live today, and the road above them is already drawn. Bronze is who you are. Silver is how you help. Gold, when it opens, will be what you shipped.
Post your full intro with at least one working link that shows your work, and a real photo of the real you. Sam checks it with her own eyes and tips you 1 PHP.
Why it works: the first rank asks for identity, not effort. Show up as a real person and the world knows your name.
Everything in Bronze, plus you have shown you are helpful, pitching in inside the community. The team awards this one by hand.
Why it works: Silver cannot be farmed, only noticed. Helpfulness becomes the most visible currency in the room.
The proposed top rank: you built something real inside the world, a site, a film, a song, a game, and the room uses it.
Why it works: the ladder ends at creation. Identity, then kindness, then proof of work. That is the whole E2 story in three medals.
Sam, game master
Runs the door, the levels, and the daily life of the Arena. She sees every intro and calls every level up.
Tippy, the bank
Holds every pot, pays every bite, and keeps the public books at tippy.lol/dashboard.
The long levels
A goal on a wall is a game with one very long level. These are running right now, and every member in the Arena is playing them just by showing up.

The Arena floor on an ordinary morning. Ordinary mornings are how the bars fill.
The 500 graphic is already made. The road runs to 600.
Dave and Harsh took the first seats. Eight seats left in the first row.
Every full intro with a real photo earns the next number. The wall fills one human at a time.
Inventory
Profiles are numbered in the order they are earned, forever. A low number says you were here early, and everyone can see it.
Claim jeepney.host/yourname before someone else does. Names are land: first come, first served, and the good ones go early.
The Studio cast is a collectible roster of characters, each with a face, a job, and a page. New members meet them like a deck of cards.
The online wall shows who is here right now, face by face. Being seen on the wall is the simplest reward in the world: you showed up.
Every big number gets a poster: 500 members has a whole set of Sam graphics waiting for the day it lands. Numbers become celebrations.
Seat 001, Seat 002, and onward. A seat number is a story about when you arrived, small enough to remember, permanent enough to matter.
The calendar games
A happiness poster and quote in the main chat every morning. Not a game exactly, but the heartbeat every game is timed against.
One peso conversion, computed fresh every morning and posted like a weather report. The economy has a daily number and everyone knows it.
Sam looses one snake every morning at the same time, same channel, same pot.
Why it works: rituals build habits. A daily snake gives the room a reason to show up early, together.
Still in the vault
Everything we could potentially do next, written down where the whole world can see it. Interestingness decides the order, and the room can steal the good parts.
A ₱3,000 season pool for inviting, but an invite only counts when your guest earns their full intro tag.
Why it works: the quality gate makes farming worthless. You win by bringing real humans, the only kind we want.
One member, picked every Sunday, gets the spotlight, a poster, and a Tippy rain in their honor.
Why it works: Silver says you are helpful. Helper of the week says the whole room saw it.
Every month gets a theme, a poster, and one headline game. Leaderboards reset, legends do not.
Why it works: a reset gives every new member a fair first place to chase, every single month.
Silver opens rooms Bronze cannot see: the bounty board first, then the workshop, then the vault.
Why it works: a locked door you can see beats a reward you cannot. Curiosity pulls people up the ladder.
When the server crosses a milestone, Tippy rains on the whole channel at once.
Why it works: milestones stop being announcements and start being weather. Everyone wants to be online when it rains.
Finish a Starvard course, carry the badge on your AiPro card. Learning becomes visible status, welded to your character sheet.
Why it works: it connects the skill tree to the Arena. XP you can show off is XP you finish.
On your birthday the room funds a snake in your honor and plays it in your name.
Why it works: the pot becomes a gift the whole room gets to play with. Birthdays become events, not footnotes.
If a charity snake goes the full twelve, the funder's match goes to a cause the room picks.
Why it works: even a snake that dies at your feet raised something on the way. Losing still feels good.
A hall of fame on the Tippy dashboard for the longest chains ever ridden, with every rider's name kept.
Why it works: chains become history, and history gets defended. Every new snake tries to beat the board.
The engines underneath
When the person ahead of you pays for your coffee, you pay for the car behind you. Public kindness chains are hard to break, because breaking one is public too.
The amounts are small and the ledger is real. Real beats points, and small keeps it kind. Nobody loses rent here, everybody wins something.
A growing snake, a filling bar, a wall of faces, a number next to your name. If progress is invisible, it is not a game yet.
Chains print their riders. Walls print their members. Boards print their legends. Being named in public is the oldest reward on the internet.
Babu, the elder of E2, says it best: money is good, but helping comes first here. The helpers get the tips, the roles, and the first shot at everything. The whole ladder is built so that helping is how you win.
A level above yours, a seat still empty, a snake one tap from dying, a course half finished. The universe never hands you a finished screen.
Fair play
Member funded. Every pot comes out of a member's own Tippy balance. There is no house money and no infinite faucet.
Leftovers refund. When a game ends early, what is left goes back to the funder automatically. Nobody's money evaporates.
No pay to win. Money funds pots and prizes here. It never buys levels, roles, or rank. Those are earned in public.
The books balance. Every lamport is tracked in Tippy's ledger and the totals are public. If anything on this page ever disagrees with the ledger, the ledger wins.
The world is the game. Come play it kind.
Join the E2 DiscordOr walk the whole world first at the big picture.