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🕹️ Arcade Proposal 001 · Working draft

Make the Arcade the place to play.

A friendly, always-growing home for browser games, where people can discover something fun in seconds, play with the community, and become creators themselves.

Easy to startOpen a game and play, without a long setup.
Built togetherMembers suggest, make, test, and improve games.
Reasons to returnFresh releases, friendly competitions, and events.
Harsh, excitedly explaining his Arcade proposal, both hands in the air, big smile, on a white background

Harsh, walking you through the plan.

Arcade concept / The feeling

A little taste of the world we could build.

A retro arcade spirit with an E2 identity: playful, memorable, and made for people to discover, play, and create together.

Retro wooden Breakout arcade cabinet with E2 Arcade branding, pixel art and green accents

Visual concept for the E2 Arcade, an idea for its personality and branding.

01 / The opportunity

Not just a shelf of games. A community habit.

A good Arcade should be fun for first-time visitors and rewarding for people who return. Games bring people in; events, creators, and community give them a reason to stay.

Find fun fast

Clear game cards, screenshots, short descriptions, and one obvious Play button.

For players

Play together

Weekly challenges, shared scoreboards, live play sessions, and friendly shout-outs.

For the community

Make your first game

Starter projects, simple publishing steps, and real people ready to test new creations.

For builders

02 / The experience

What the Arcade should feel like

Bright, quick, welcoming, and easy to understand. Visitors should quickly see what they can play, how to join others, and how to make something too.

Discover

  • Featured game of the week
  • Categories: arcade, racing, puzzle, multiplayer
  • New releases and member-made games
  • Controls and estimated play time

Come back

  • Weekly high-score challenge
  • A clear leaderboard that ranks players at the end of each 7-day round, with small rewards for the top players
  • Live event or tournament calendar
  • Member and creator spotlights

Build

  • Beginner-friendly game starters
  • A short remix, test, and publish guide
  • Playtesting and feedback from E2 members
  • Simple game submission checklist

Trust

  • Reliable desktop and mobile play
  • Visible controls and rules
  • Clear reporting and moderation path
  • No confusing prize rules or surprise costs

03 / The vision

I want the Arcade to feel like your favourite corner of the internet.

My vision is to turn The Arcade into more than a page where people click a game and leave. I want it to feel like a small, lively gaming world with its own personality: the kind of place you open when you have five minutes to spare, stay longer than you planned, discover something unexpected, and come back because there is always something new happening.

The vibe: playful, welcoming, a little competitive, and made by the community.

It should feel polished without feeling corporate, exciting without feeling overwhelming, and open to beginners as much as experienced builders. No clutter or complicated entry steps. You arrive, spot something interesting, press play, and you are in. The games should be the stars; the community should make the place feel alive.

“There’s something I want to try.”

I want the first screen to make choosing a game easy. Strong game cards, real screenshots, short descriptions, clear controls, and a featured pick should help visitors find fun quickly instead of scrolling through a confusing list.

01 / Discover

“I wonder what’s new today.”

I’d love the Arcade to develop its own rhythm: a game of the week, friendly high-score challenges, fresh releases, and small community moments worth sharing. People should have a reason to return, but it should always feel like an invitation, not an obligation.

02 / Return

“I could make something for this.”

The Arcade shouldn’t only showcase games; it should help new ideas find players. I want members to feel comfortable sharing a rough prototype, testing someone else’s game, suggesting improvements, and getting credit for what they contribute. You don’t need to be an expert to be part of it.

03 / Create

What I want to make real in the next 10 days

I’d focus on a few visible improvements that make the Arcade better immediately, then use real feedback to decide what comes next.

Days 1 to 2

Get the basics right

Go through the current games and links, check that they work, identify the strongest games to feature, and note anything confusing or broken.

Days 3 to 4

Make discovery feel better

Improve the way games are presented with clearer names, descriptions, screenshots where available, and simple categories. Check the experience on both desktop and mobile.

Days 5 to 7

Give the community a reason to play

Run one easy-to-understand game challenge with clear rules and a deadline. Track scores on a simple leaderboard, then recognise the top players at the end of the 7-day round using the challenge-reward budget. Invite people to participate and make it simple to share.

Days 8 to 10

Listen, learn, and report back

Ask players what they enjoyed and what got in their way. Record participation, summarise what shipped, share what the results taught us, and recommend the next small improvements.

What success would feel like: a new visitor can find a game and start playing without friction; a returning player has something fresh to look forward to; and a creator feels that their work has a place here. In 10 days, I don’t expect to build everything. I want to create a stronger foundation, ship improvements people can actually see, and leave the Arcade with a clearer direction for what we should build next.

04 / A practical rollout

Build in small, visible steps

Start with a strong core, learn from real players, and add complexity only when it improves the experience.

Week 1

Make the basics excellent

Review existing games; fix broken links and confusing controls; organize the gallery; add descriptions and screenshots; test on mobile.

QualityDiscovery
Week 1 to 2

Run one community challenge

Pick an easy game, publish rules and a deadline, invite members to play, and share the results.

ParticipationFeedback
Week 2

Open the creator path

Show members how to start from a template, change one thing, test it, and submit it. Feature one member-made game.

CreationLearning
Ongoing

Keep shipping and learning

Publish small improvements, collect feedback, spotlight builders, and choose the next feature based on actual use.

IterationCommunity

05 / Getting people to use it

Make every launch shareable

1. One game, one post

Each release gets a screenshot or short clip, a direct play link, and one clear reason to try it.

2. Let members lead

Invite members to host challenges, suggest games, test builds, and share creations.

3. Create a ritual

A predictable weekly game night or high-score challenge gives people a reason to return and invite friends.

Growth rule: focus on real players returning and enjoying themselves, not empty page views or spammy promotion.

06 / A small, practical budget

Make a little go a long way

A proposed starter budget of US$3 (about ₱200). The goal is to create a small reason for people to participate, reward genuine effort, and keep spending clear.

Total budget
$3 / ₱200

Keep the budget small, transparent, and focused on activities that help the Arcade grow.

Proposed allocation

Player rewards
Small airdrops or prizes for active participation
₱100
Challenge rewards
Reward a weekly challenge or helpful contribution
₱60
Reserve
Keep for a later opportunity or unexpected need
₱40

How I would manage it: share the rules before a reward, keep rewards small and fair, record every amount spent, and report what the activity achieved. I would not spend the reserve without a clear reason. Any spending would follow E2’s approval process.

07 / How we know it’s working

Measure what matters

Player signals

  • How many people start a game?
  • Which games get replayed?
  • How many join the weekly challenge?
  • Where do players get stuck?

Creator signals

  • How many members submit games?
  • How long does publishing take?
  • How many games work well on mobile?
  • Are creators getting useful feedback?

Collect a baseline before setting targets. Do not invent numbers before measuring them.

08 / The E2 spirit

Keep it fun. Keep it kind.

Make it easy to play, rewarding to build, and welcoming to beginners. Celebrate effort as well as high scores. Give creators credit. Keep rules transparent and the first step free and approachable. Let the community help decide what gets built next.

09 / Decisions to make together

What I’d like feedback on

🎮

Which existing games should be featured first?

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🏆

Should the first recurring event be a weekly high-score challenge or a live tournament?

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📥

What is the simplest submission process the community can support?

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📏

Which two or three measurements can we track without extra work?

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⛴️ Version 001, not a final plan.

Update it over the next one to two weeks with feedback, experiments, results, and next decisions. A living draft: suggestions here are proposals, not claims that features already exist.

See the original draft ↗