Oppie, the open cabinet
Name the mascot. He is a teal arcade cabinet who waves, holds a PLAY sign, and literally has an open door. Oppie works as favicon, loading friend, Discord emoji, plush, and the face kids trust.
OpenArcade
An open source, super helpful arcade system, by E2
All the best games, 2D and 3D, in one place. Play instantly in your browser. Remix anything. Add your own game in minutes. Free forever, built by the community, kind by rule. This page is the brand archive: every logo variation, every site mockup, the colors, and a big pile of ideas, so we can come back and pick.
The player is already live: a YouTube-style page for games at openarcade-epu.pages.dev, one big player, a red Shuffle button, an Up Next sidebar, and 39 games that load right there. Its logo today is a placeholder red play badge. The logos on this page are the candidates to replace it.
The Play button, the cabinet, the invitation. Warm, never angry.
Marquee lights, coins, stars. The joy colour.
The mascot's body, links, the friendly machine.
Open source, free, go. Only for things that really are open and free.
Text, dark mode, the night sky behind the neon.
The helpful pages, paper, daytime. Where learning lives.
Arcade mode after dark. Parties, launches, neon rows.
3D worlds, water, sky. The colour of going somewhere.
My pick for the mascot, from Logo sheet 2. A teal arcade cabinet who waves hello and holds up a PLAY sign. Friendly, fun, for everyone is literally written under him. He can be a favicon, a loading friend, a plush, and the face a kid trusts before they can read.

My pick for the official logo, from Logo sheet 1. A controller opening like a door, lowercase openarcade, open source underneath. It works at 16 pixels, it works on a document, and the idea is the whole company: the controller is a door, and the door is open.

Modern, pixel, minimal, and neon. Four completely different answers to the same question, so the choice is about personality, not quality.





The second four: a badge for honour, a mascot for love, a 3D portal for the future, and a pure wordmark for documents.





Four ways the front door could look. They are not rivals so much as modes: Dark Hero for gamers, Light Helpful for everyone, Sidebar Player for playing, Neon for party mode.





A homepage is a promise, these are the pages that keep it: playing a game, adding a game, playing on a phone, and walking into a 3D world of games.





Three sentences we can hold every future decision against.
Every game shows its code, its license, and its family tree. Play it, fork it, remix it, download it and keep it forever. Open is not a feature, it is the foundation.
It helps players find a great game in seconds, helps makers ship in minutes, and helps teachers, parents and friends share games with one link. Helpful is the personality.
2D and 3D, racing and cozy, ours and yours, curated by humans who actually played them. A shelf you can trust, that grows every week.
36 ideas, grouped. Chips say what to do with each: FAVORITE is a standout, BUILD FIRST is launch scope, RULE is brand law, NEXT is the second wave, SOMEDAY is a good dream to keep written down.
Name the mascot. He is a teal arcade cabinet who waves, holds a PLAY sign, and literally has an open door. Oppie works as favicon, loading friend, Discord emoji, plush, and the face kids trust.
Official mark: the Minimal open-door controller (clean, works tiny). Mascot mark: Oppie (warm, works for kids and merch). Party mark: the Neon Marquee (works for launches and arcade mode). Same brand, three outfits, never mixed on one page.
Every version of the logo must contain something OPEN: a door ajar, an open bracket, an open book, a cabinet with its panel open. If nothing is opening, it is not OpenArcade. That one rule keeps a hundred future designs on brand.
The winged badge from sheet 2 becomes the stamp we put on every game that is truly free and open: a seal of honour, not a sale tag. Games earn it, they do not just claim it.
A 16-bit pixel version of Oppie for retro games, favicons, and the loading screen. He bounces once, waves, and the game starts. Two frames of animation, infinite charm.
Every OpenArcade game gets a tiny Oppie in the corner and a Powered by OpenArcade splash you can click back to the library. The library travels with the games.
Launch shelf, from our own fleet first: Beach Run, Coin Dash, Super E2, Grand Tour Island, Starvard Campus 3D, E2 World, Arcade World, Bharat Yatra, the Dinesh games, Tawny Squire 3D, E2 Island 3D, plus the Your First Game starters anyone can remix.
No ghetto for either. Filters say 2D, 3D, Racing, Cozy, Puzzle, Platformer, World, 5-Minute. A kid who came for a pixel platformer discovers a 3D island on the same shelf.
Open does not mean anything goes. Every game is played by a human, checked kind, checked working, checked it loads fast. A small shelf you trust beats a warehouse you do not.
A special shelf of games that teach: typing games, maths quests, language adventures, Starvard course games. Super helpful is in the name of the mission, so the shelf is on the homepage, not buried.
Every card shows: a real screenshot, who made it, the license, how long a session is, keyboard or touch, and one kind sentence about who will love it. No fake ratings, no dark patterns.
A weekly check plays every game. Broken ones get a Fix bounty, not a quiet burial. The library stays alive because someone is tending it.
The whole product in one promise: from any card to actually playing in under 3 seconds, in the browser, no download, no account, no install. If a game cannot do that, we help its maker until it can.
Mockup 03 is the killer layout: games in a left sidebar like videos on YouBoob, the game playing big on the right, switch games without losing your place. Built for binge-playing and for classrooms.
Next to Play, always: Remix, Fork, See the code. Playing and making are one click apart. That is how a player becomes a maker, which is the entire E2 flywheel.
Local saves instantly, E2 login saves in the cloud when you want it. Your Beach Run time and your island are still there on a new phone. Never forced, always offered.
Every game is checked on a phone: joystick, A and B buttons, no tiny keyboard-only traps. Half the world plays on phones, so OpenArcade is phone-first, not phone-also.
A toggle that turns the whole site into mockup 04: neon, cabinets in a row, Insert Coin: Free Forever. Same library, party clothes. Kids will never turn it off. Neither will Dave.
Mockup 02 is the creator promise: Upload, Describe, Playtest, Publish. Drag a zip or connect a repo, pick a license (we recommend MIT, in plain English), go live. No server needed, we host the play page.
A fork is not theft here, it is the point. Every game page shows its family tree: original, remixes, improvements, with credit flowing up forever. The best remix can become the featured version, with the original maker honoured.
MIT, CC, public domain, explained in one kind sentence each, with a green check for truly open. Nobody should need a lawyer to share a game with kids.
The Your First Game starters (World 3D, Coin Dash, Space Shooter) become official OpenArcade templates: clone, change the art, change the goal, publish. A first game in an afternoon, a real one.
Ports, touch controls, thumbnails, translations, accessibility: the unglamorous work that makes a library great gets E2 bounties. Open source runs on paid kindness, not just vibes.
Every game downloadable as a simple zip, playable offline, no DRM, no phone-home. If OpenArcade ever disappeared, the games would not. Print that promise on the About page and keep it.
Comments are for help, praise, and good bug reports. The prompt even says so: Tell the maker one thing you loved, one idea to try. A games library where makers actually read the comments happily is a moat.
Every maker gets a page: their games, their remixes, their helpers. Follow a maker, not just a game. Sally, Dinesh, Harsh and the crew launch as the first makers, then the doors open.
Every Monday a human pick, with a paragraph about why. Not an algorithm, a person, with a name and a face. Tuesday it gets a homepage banner and a Discord bell.
A teacher view: pick 10 games, get one link, no chat, no ads, works on school laptops. Super helpful means a teacher in Manila or anywhere can run game hour in two minutes.
Achievements for helping, not just winning: First Remix, Helped a Maker, Found a Bug Kindly, Translated a Game, Taught a Friend. What a library celebrates is what it becomes.
Anyone may submit. Curation is for kind, working, and safe, never for famous, expensive, or connected. A 12-year-old's first platformer and a pro's 3D world sit on the same shelf, with the same respect.
The sharp one. It says library and open source in four words. Runner-ups below, this is the one for the homepage hero.
Every great game, free and open. / Insert coin: free forever. / The arcade with the doors open. / Click. Playing. That fast. / Made by anyone, played by everyone. / An arcade that helps you make the next game.
Launch day becomes the yearly holiday: new games drop, remix winners are crowned, Oppie gets a birthday hat, everything is free (again, louder).
Once a quarter: pick any game, remix it, publish by Sunday. Winners board the featured shelf. Beach Run with boats, Coin Dash in space: the library grows by play.
Oppie plush with a squeaky joystick. Insert Coin Free Forever tee. Open [ Arcade hoodie for makers. A sticker that says I forked this game, kindly. Merch is a bonus, never the business.
OpenArcade is one shelf in a bigger kind library: Starvard for courses and books, YouBoob for videos, GameBoat for the storefront voyage, E2 World to walk around in. Cross-link them all, one internet, many doors.
Official logo: the Minimal door-controller (Logo sheet 1, panel 3). Mascot: Oppie (Logo sheet 2, panel 2). Homepage: Light Helpful as the default (Mockups 1, panel 2), with the Sidebar Player as the actual playing experience (Mockups 1, panel 3), Dark Hero for game pages, and the Neon Cabinet Row saved as Arcade Mode, a toggle kids will love. Tagline: Play anything. Build everything.
That combination is kind on the surface, serious underneath, and it can grow from 30 games to 3,000 without changing its face.