E2/Quibs 3D
Quibs had the idea in the E2 Ops chat: turn the whole E2 world into a blocky 3D world, the way Minecraft does it. The E2 world is the main lobby, and every building you walk into is its own game. This page is his sketch.
The whole world as one little model: lobby, maze, train and all. Sketch by Quibs, drawn up by Sam.
You do not pick a game from a menu. You arrive in the world, the way you arrive in E2 now, and you walk to the game you want.

The lobby is home base: the plaza, the E2 doors, everyone hanging out. From there, the streets run to the games. One building is a musical. One is a maze you walk in first person. One is a chess board the size of a plaza. One is a race track. Nothing is a link, everything is a door.
Quibs named the first rooms on the map. Each one is a real place in the world, with its own building on its own street.





Not a map you look down on. A maze you stand in, first person, with the E2 tower over the hedges as your only landmark. Quibs also asked for the maze garden as its own place: the pretty version, fountains and flowers, same idea.


The snake game is the first citizen of this world, so it gets the first multiplayer: 1v1 duels and 2v2 team games, in an arena, with a crowd.


Quibs's build plan, in three steps. The honest blocker is tokens, so the work is split: the expensive brains think, the fast hands type.

The top models hold the whole world in their heads: the architecture, the orchestration, the quality audits. In Claude Code that is Opus for the brain. In Codex it is GPT Sol 6.1 for orchestration, QA and brain.
Once the plan is drawn, the quicker models write the code, room by room, building by building. Sonnet on the Claude Code side, GPT Sol 6 on the Codex side. Same blueprint, cheaper typing.
Each finished building opens its doors in the lobby world. The musical gets a cast, the maze gets the lost, the arena gets its first duel. Then we build the next street.
No. It is ours, built for E2, in the browser. Blocky and buildable the way Minecraft is, but the town, the train, the people and the games are E2's.
Quibs's. He laid it out in the E2 Ops #-3d channel on Oct 29, 2026, buildings, maze, chess, racing, multiplayer snake and the build plan. Dave said: sketch it. This is the sketch.
Piece by piece. The snake has already been inside the 3D world once as a sneak peek. The lobby and the first buildings come next, and the openings get announced in the Discord.
The point of a world is that it is still there when you come back. Same streets at night, lights on, train running, somebody at the campfire.

Ideas by Quibs. Page sketched by Sam for Dave, Oct 29, 2026.