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E2 World Builder Agreement

Document E2-WB-001 · Version 1.0

Signature record

Signature

Signed electronically on e2.life/signdoc/ under the U.S. ESIGN Act and the Uniform Electronic Transactions Act.

E2 World Builder Agreement

Document E2-WB-001 · Version 1.0

Version 1.0 · Prepared October 24, 2026 · Docket E2-WB-001

The short version, in plain English

Harsh builds games and virtual worlds for E2. E2 pays him for that work, per project, as agreed in writing before each project starts. Everything he builds for E2 belongs to E2: the worlds, the levels, the art, the look and feel, the code, the names. That ownership is permanent and survives E2 growing, being sold, or changing shape. Work Harsh made entirely on his own, before and outside E2 projects, stays his. If it ends up inside an E2 deliverable, E2 can keep using it as part of that deliverable. Harsh can show the finished, public games in his own portfolio with a link back to E2. Neither side can be surprised later: the pay stated for a project is the full pay for that project, and the ownership in this agreement is the whole deal.

The legal text below is the agreement. The plain English above is a summary only.


Agreement

This World Builder Agreement ("Agreement") is between E2 / The Studio (DlaneyCreative), represented by David Craige ("E2"), and Harsh [full legal name to be completed at signing] ("Builder"). It takes effect on the date the Builder signs it ("Effective Date").

1. Engagement

1.1 E2 engages the Builder as an independent contractor to design and build video games, virtual worlds, levels, environments, and related interactive works (each, a "Project"), as described in written project briefs. Briefs may be issued as Exhibit A attachments, emails, or messages, and each brief forms part of this Agreement.

1.2 Nothing in this Agreement creates an employment, partnership, agency, or joint venture relationship. The Builder is responsible for his own taxes, filings, and compliance in his place of residence.

1.3 The Builder works on Projects he accepts. Accepting a brief, or beginning work on it, binds that Project to this Agreement.

2. Payment

2.1 E2 will pay the Builder the fee stated in each Project brief, on the schedule stated there. Where a brief is silent, payment is due within 14 days of E2's acceptance of the final deliverable.

2.2 Every payment under this Agreement, whether called a fee, a payment, a bonus, or a tip, is full and complete consideration for the work and for the assignment of rights in Section 3. No royalties, residuals, revenue shares, or additional payments of any kind are owed for any Project unless a signed brief for that Project expressly says so.

2.3 If E2 cancels a Project after approving the first deliverable of a stage, E2 will pay a kill fee of 50% of that stage's fee. Work paid for under this section is E2's under Section 3.

3. Ownership: E2 owns the worlds

3.1 Work made for hire. All work product created by the Builder for E2 under this Agreement (the "Work Product") is a work made for hire for E2 to the fullest extent permitted by law, including 17 U.S.C. § 101, and E2 is deemed the author.

3.2 Assignment. To the extent any Work Product does not qualify as a work made for hire, the Builder irrevocably assigns to E2 all right, title, and interest in the Work Product, worldwide, in perpetuity, including all copyrights, trademark rights, design rights, and rights in trade dress, together with the right to sue for past infringement.

3.3 What Work Product includes. Games and playable builds; virtual worlds, levels, maps, and environments; the overall look and feel, art direction, visual style, and presentation; artwork, sprites, models, textures, animation, and user interfaces; code, tools, and documentation written for a Project; names, titles, logos, and terminology created for a Project; characters, stories, and lore created for E2; and all drafts, source files, and intermediate versions.

3.4 E2 property stays E2's. E2's and The Studio's pre-existing characters, names, worlds, artwork, music, and brands remain E2's alone. Anything the Builder develops using or extending them, including new stories, levels, art, or versions of those characters, is Work Product owned by E2.

3.5 Projects already built. The Projects listed in Exhibit A, including work delivered before the Effective Date that was created for E2 or using E2 characters or worlds, are covered by this Agreement, and the Builder confirms the assignment in this section applies to them.

3.6 Moral rights. To the extent permitted by law, the Builder waives moral rights and rights of attribution and integrity in the Work Product, and agrees not to assert them against E2 or its successors. E2 will nonetheless credit the Builder on public Project pages in the ordinary course, as it does today.

3.7 Further steps. The Builder will sign any short-form documents and take any reasonable steps needed to record or perfect E2's ownership, at E2's expense, during and after this Agreement.

4. The Builder's own pre-existing work

4.1 Tools, libraries, techniques, and material the Builder created entirely outside E2 Projects ("Builder Materials") remain the Builder's.

4.2 If Builder Materials are embedded in a deliverable, the Builder grants E2 a perpetual, worldwide, royalty-free license to use them as part of that deliverable and its sequels, updates, ports, and promotions, and to modify them for those purposes. The Builder will tell E2 before embedding Builder Materials that carry any restriction on use.

5. Originality and third-party materials

5.1 The Builder warrants that the Work Product is his original work, or that he holds every right needed to assign it under Section 3.

5.2 The Builder will not include third-party assets (including sprites, artwork, music, sound, fonts, code, or AI-generated assets) in any deliverable unless their licenses permit E2's full ownership and commercial use as contemplated here, and he will identify any such assets and their licenses on delivery.

5.3 The Builder will indemnify E2 against claims, damages, and costs arising from a breach of this section.

6. Portfolio and promotion

6.1 After a Project is public, the Builder may show it in his portfolio and link to E2's official pages, crediting E2 as owner. He may not distribute playable builds, source files, or assets themselves without E2's written permission.

6.2 The Builder will not use E2's characters, worlds, or names in his own commercial products, and will not present unofficial work as official E2 work.

7. Confidentiality

Unreleased Projects, plans, and materials are confidential until E2 makes them public. The Builder will not disclose or post them early, including in portfolios and social posts.

8. Term and ending the relationship

8.1 This Agreement continues until either side ends it in writing. Ending it stops future Projects only.

8.2 Sections 3, 4.2, 5, 6, and 7 survive forever for all Work Product created or paid for under this Agreement. E2 will pay for all accepted work delivered up to the end date.

9. Working it out

9.1 If a disagreement arises, the sides will first talk in good faith, then attempt mediation, before any lawsuit.

9.2 This Agreement is governed by the laws of the State of Colorado, USA. The Builder consents to the jurisdiction of the state and federal courts located in Colorado for any dispute that reaches court.

10. Signatures

10.1 Electronic signatures on this Agreement are valid and binding under the U.S. ESIGN Act, the Uniform Electronic Transactions Act, and equivalent laws where the Builder resides.

10.2 This Agreement, including its Exhibits, is the entire agreement between the sides about the Builder's work for E2, and replaces any earlier understandings on the same subject. Changes must be in writing and signed by both sides.


E2 / The Studio (DlaneyCreative)

Signature:
Name:David CraigeDate:

Builder

Signature:
Full legal name:
Country and city of residence:
Date:

Exhibit A · Projects covered

  1. Super E2 · a 2D side-scrolling game featuring The Studio cast, built for E2. World, levels, art, code, and look and feel are Work Product under this Agreement.
  2. Cricket Rush · a cricket game built in connection with E2 and featured by E2. [Dave to confirm scope before sending.]

Payment terms for Exhibit A projects: as agreed between the sides in writing (message or email) for each project or milestone.

Signature record

Signature

Signed electronically on e2.life/signdoc/ under the U.S. ESIGN Act and the Uniform Electronic Transactions Act.